What is the importance of Immersive Technology to the future of education, and how can they can be developed for optimal and equitable use.

Join Us to Find Out

The Impact of Immersive Technology Applications’ User Interface (UX) and User Experience (UI) on User Learning Experience



This one-day workshop will demonstrate how Immersive Technology’s UI and UX design affects the learning experience of individuals. This will be done through a series of three activities where the first part of the workshop, the workshop participants will be required to utilize various immersive educational applications.


This review will be followed by the second activity which will be in the form of a discussion of the various user experiences. The final activity will be a practical task where participants will be required to plan out how they would build an immersive application for equitable implementation and usage in learning institutions, worldwide.


Because the emergence of Immersive Technologies has brought about widespread acclaim, from different industries, as well as education platforms, the audience for the workshop is one that spans from industry professionals, to educators, institutions, and even students.

Workshop Proceedings

ACTIVITY 1

Hands-on Review with Educational Immersive Applications

Teach hands-on skills regarding immersive technologies because it offers participants a chance to try out new methods that haven’t been implemented yet in Higher education in South Africa. The activity will be VR/AR simulation that use Gear VR

ACTIVITY 2

Discussion

Having had the hands-on review of some educational Immersive technology applications (including some developed by the workshop personnel), participants will engage in a semi-structured discussion on various ImmersiveTech development practices.

ACTIVITY 3

Scenario-based Immersive Application Development Planning

Taking everything discussed and learnt in the previous activities, the participants will be grouped up and will be given the opportunity to plan out how they will successfully build an Immersive Application; for students in Developing Countries institutions. This will require them to consider the following UI and UX factors during this exercise.

Throughout the duration of the workshop, a select number of authors will be invited to give a short (5 - 10 minute) presentation of their Position PaperEach accepted paper of the categories above will be presented by the authors in a 20 minutes talk plus 10 minutes for plenary discussion.

Call For Papers

Position papers on the following topics, will be requested as pre-workshop inputs from participants:


  • Factors affecting technology implementation in education
  • The importance of User Experience and User Interface in Educational Technology Software
  • Educational technology software development
  • and any other closely related topics

  • Please note:

    These will ultimately be used to loosely guide the open discussion (Activity 2) in the workshop. Themes will be identified from the position papers and will be discussed within the points mentioned in the workshops 2nd activity.

    The main aims of ` the workshop are to effectively transfer UI and UX knowledge between the workshop’s participants, while simultaneously discussing the general best practices of Immersive Technology application development. Furthermore, the workshop also aims to examine and critically analyze the extent to which user circumstances dictate the development of Immersive Technology-Education applications. This is all before attempting to develop a tentative framework of how subjects and fields of study should dictate Educational Immersive Technology software development.

    Important Dates


    The Workshop submission deadlines will adhere to the deadlines set out by the CSEE&T Cenference

    Call for Papers: February 10, 2020

    All workshop paper submission deadlines: March 28, 2020

    All workshop paper notifications to authors: April 27, 2020:

    CSEE&T Workshop Days: July 28/29, 2020

    CSEE&T Main Conference: July 29 to 31, 2020

    Tebogo Matome

    Learning Technologist at Construct Education. 2nd Year Masters student in Information Systems (2019/2020). Holds an Honours degree in Information Systems from the University of the Western Cape (2018). Undergraduate degree majoring in Information Systems and Management (2017).

    Email: info@africaimmersed.com

    Email: 3366229@myuwc.ac.za

    Afika Ntaba

    1st Year Masters student in Information Systems (2020). Holds a diploma in E-Skills (Immersive Technologies) (2019) and an Honours degree in Information Systems from the University of the Western Cape (2018). Undergraduate degree majoring in Information Systems and Management (2017).

    Email: submissions@africaimmersed.com

    Email: 3428062@myuwc.ac.za

    Lebogang Nkabinde

    1st Year Masters student in Information Systems (2020). Holds a Postgraduate Diploma in E-Skills (Immersive Technologies) (2019) and an Honours degree in Informatics from the University of Pretoria (2018). Undergraduate degree majoring in Information Systems and Management (2017) from the University of the Western Cape.

    Email: 3365060@myuwc.ac.za

    Ruchen Wyngaard

    Lecturer in the Department of Information Systems at the University of Western Cape (UWC). He holds an Honours degree in Information Systems from the University of the Western Cape (2014), a Masters candidate in Information Systems, and a Postgraduate Diploma in E-Skills (Immersive Technologies) (2019).

    Email: rwyngaard@uwc.ac.za

    Website Developed by Corporate Juicebox © | 2020