What is the importance of Immersive Technology to the future of education, and how can they can be developed for optimal and equitable use.
Join Us to Find Out
This one-day workshop will demonstrate how Immersive Technology’s UI and UX design affects the learning experience of individuals. This will be done through a series of three activities where the first part of the workshop, the workshop participants will be required to utilize various immersive educational applications.
This review will be followed by the second activity which will be in the form of a discussion of the various user experiences. The final activity will be a practical task where participants will be required to plan out how they would build an immersive application for equitable implementation and usage in learning institutions, worldwide.
Because the emergence of Immersive Technologies has brought about widespread acclaim, from different industries, as well as education platforms, the audience for the workshop is one that spans from industry professionals, to educators, institutions, and even students.
Hands-on Review with Educational Immersive Applications
Teach hands-on skills regarding immersive technologies because it offers participants a chance to try out new methods that haven’t been implemented yet in Higher education in South Africa. The activity will be VR/AR simulation that use Gear VR
Having had the hands-on review of some educational Immersive technology applications (including some developed by the workshop personnel), participants will engage in a semi-structured discussion on various ImmersiveTech development practices.
Scenario-based Immersive Application Development Planning
Taking everything discussed and learnt in the previous activities, the participants will be grouped up and will be given the opportunity to plan out how they will successfully build an Immersive Application; for students in Developing Countries institutions. This will require them to consider the following UI and UX factors during this exercise.
Throughout the duration of the workshop, a select number of authors will be invited to give a short (5 - 10 minute) presentation of their Position PaperEach accepted paper of the categories above will be presented by the authors in a 20 minutes talk plus 10 minutes for plenary discussion.
These will ultimately be used to loosely guide the open discussion (Activity 2) in the workshop. Themes will be identified from the position papers and will be discussed within the points mentioned in the workshops 2nd activity.
The main aims of ` the workshop are to effectively transfer UI and UX knowledge between the workshop’s participants, while simultaneously discussing the general best practices of Immersive Technology application development. Furthermore, the workshop also aims to examine and critically analyze the extent to which user circumstances dictate the development of Immersive Technology-Education applications. This is all before attempting to develop a tentative framework of how subjects and fields of study should dictate Educational Immersive Technology software development.
The Workshop submission deadlines will adhere to the deadlines set out by the CSEE&T Cenference
Call for Papers: February 10, 2020
All workshop paper submission deadlines: March 28, 2020
All workshop paper notifications to authors: April 27, 2020:
CSEE&T Workshop Days: July 28/29, 2020
CSEE&T Main Conference: July 29 to 31, 2020
Learning Technologist at Construct Education. 2nd Year Masters student in Information Systems (2019/2020). Holds an Honours degree in Information Systems from the University of the Western Cape (2018). Undergraduate degree majoring in Information Systems and Management (2017).
1st Year Masters student in Information Systems (2020). Holds a diploma in E-Skills (Immersive Technologies) (2019) and an Honours degree in Information Systems from the University of the Western Cape (2018). Undergraduate degree majoring in Information Systems and Management (2017).
1st Year Masters student in Information Systems (2020). Holds a Postgraduate Diploma in E-Skills (Immersive Technologies) (2019) and an Honours degree in Informatics from the University of Pretoria (2018). Undergraduate degree majoring in Information Systems and Management (2017) from the University of the Western Cape.
Lecturer in the Department of Information Systems at the University of Western Cape (UWC). He holds an Honours degree in Information Systems from the University of the Western Cape (2014), a Masters candidate in Information Systems, and a Postgraduate Diploma in E-Skills (Immersive Technologies) (2019).